本帖最后由 Sheldon(薰古欧) 于 2019-7-20 08:31 编辑
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和所有战斗、技能相关MOD不兼容。
建议搭配MOD:
『恶霸MOD』AI_General 副官自动督军v1.1 简体中文汉化修正版
http://bbs.3dmgame.com/forum.php ... extra=#pid233418489
CHANGELOG 详细更新日志
BATTLES: 战斗
UI:
- reworked max UI stat value display for easier stat reading, for example hero AP damage values are between 500-1000 dmg but max value was set to 5400, this meant that even hero with best AP damage had his value still displayed in red as low amount
为了更直观显示单位状态,重制了最大UI的状态值,比如武将的AP伤害值在500-1000而最大值设定在5400,这意味着武将即使拥有最大的AP伤害,其数值条依然会以红色较短的形态显示在UI中(强迫症救星)。
- changed display reload and attack rate values display in unit UI (for example previously CA set them very high so ranged reload would always display in red suggesting very low)。 改进后的装载和攻击频率显示在部队面板(比如之前CA把它们设置得非常高,所以远程装载经常显示为红色)。
Fatigue: 疲劳系统重制
- reworked combat penalties for fatigue 重制疲劳的战斗惩罚。
- added fatigue to melee evasion/defence for fatigue (base game only adds bonus to it when unit is fresh and active but does not apply any penalties) 近战闪避/ 防御会增加疲劳(原版在单位精力充沛时有只有加成,但是在单位疲劳时没有任何惩罚)。
- slight increase to fatigue penalty from running 略微提高跑步的疲劳惩罚。
- reworked fatigue values to fit longer combat 重制疲劳值以适应较长时间的战斗。
Overall: 全局
- increased speed penalty for units crossing water, small reduction to speed penalty in snow
当部队穿越河流,增加速度惩罚,雪中移动会略微降速。
- increased experience needed for unit to level up by 35% 提高部队升级所需经验值。
-reworked unit size, 200 for melee infantry, 160 for ranged, 100 for cavalry along with adjusted HP values – battles look more epic and units die in more realistic way while also feel less like arrow sponges (Single rider model has 1680 HP in base game while average arrow does 50-60 damage, this meant that it took 25-30 arrows to kill a single rider!) 重制部队规模,近战步兵为200,远程为160,骑兵为100-战斗看上去更棒。
- reduced amount of standard beareres in infantry squads from 10% of total unit to 5%
步兵小队中标准旗手的数量从10%降低到5%。
- melee interval increased
延长近战攻击间隔。
-small buff to base damage of swords and axes due to spears and halberds not only having vastly higher AP but also much higher total damage 略微强化剑和斧。
- reworked morale, bigger impact due to flanking/rear attacks and morale shocks, lower impact of general death 士气重制,侧袭和背刺影响更大,普通死亡影响更小。
- due to better Battle AI from battle difficulty, stat bonuses for AI units on Hard and Very Hard are removed, you can enjoy smarter AI without artificial bonuses for it
由于高难度AI在战斗中有更好的表现,困难和传奇的的属性加成被取消,你可以体验与更聪明AI对弈的快感,而不是被他们自带的属性加成而碾压。
- increased amount of matched animations, more unit kill animations 增加匹配动画的数量,以及更多击杀动画。
- units fighting downhill get +10% to damage 上坡的部队攻击下坡的部队获得10%伤害加成。
- improved battle camera, you can now zoom in and out much more than before 优化战斗视角,你现在可以更自由地的缩放镜头。
- fixed bugged tower damage for tier 1 towers that dealt 1000 AP damage and 200 base damage 修正了一级箭塔可以造成1000AP伤害和200基础伤害的BUG。
- tweaks to unit defence and morale values 微调部队的护甲和士气值。
- reworked unit walking and running speed 重制部队的行走和奔跑速度(轻甲部队速度快,中甲部队速度适中,重甲部队移动速度慢)。
- all units have same walking speed, in base game walking speed was close between units but it meant that cavalry would need to stop or slow down each few meters as their walking speed was slightly higher. Additionally it provided no gameplay benefits. Now while walking, army keeps same pace for all your formation OCD people! 所有部队都有相同的步行速度。原版部队之间的步行速度很接近,但这意味着骑兵需要每隔几米停下来或减速,因为他们的步行速度略高。此外,它没有提供任何游戏好处。现在,当你走路的时候,军队对你所有的强迫症患者保持同样的速度!(我的强迫症终于有救了)。
Heroes: 武将
- hero units have 15% chance to get dismounted when charging against braced infantry with charge reflector
武将冲向具有冲锋反制的部队时,现在有15%概率会被刺下马。
- time to accept duels slightly longer 小幅延长武将接受单挑的时间。
- extended time of duels 延长单挑时间。
- lowered chance of jump attacks 跳跃攻击概率降低。
- heavily reworked duel outcome effects, duels now do not mean automatic auto win (for example some effects disabled unit ability to attack and reload for 60 seconds for retinue of hero that lost) but provide bonuses that should help with overall battle 重制单挑效果,单挑现在不意味着自动获胜,但提供一定加成有助于整体战斗(例如,武将单挑死亡后部队需在60秒内重新集结,在此期间无法攻击)。
- reworked bonuses from all skills and formation to be less OP but still meaningful 重制所有的技能和阵型加成,使它们的数据不至于太夸张,又具备一定价值(史诗改动)。
- buffed running speed and mass of Red Hare 提高赤兔马的移动速度和重量。
- reduced Guan Yu special ability damage from 50k to 35k 关羽特殊技能伤害降低50k->35k。
Infantry: 步兵
- slightly increased anti cav bonus of spears and halberds
略微提高了矛兵和戟兵的反骑兵加成。
Cavalry: 骑兵
- cavalry unit size increased by 50% but total HP remained the same
骑兵部队规模增加50%但是总体血量维持原状。
- cavalry running speed increased 骑兵奔跑速度提升。
- reworked collision damage, cavalry charges are not as OP but also cavalry unit do not suffer 50%+ casualties even when Jade Dragons charge simple Ji Militia, AI cavalry is much more active, often changing targets and trying to ride around flanks 骑兵冲撞伤害重做,骑兵冲锋不再像原版这样过于强大,同时也不会发生类似玉龙军被戟民兵反制冲锋,死伤50%这样的情况。AI的骑兵更加积极主动,会经常更换冲锋目标,并尝试包抄对手。
- boosted morale of Jian Sword Guards (was inferior to basic Saber Cav) 剑卫骑兵士气增强(原版士气低于刀骑兵)。
- cavalry charges more balanced, bigger casualties when charging lighter infantry but also higher losses when charging braced spears
骑兵冲锋平衡,冲击轻步兵时造成更高伤亡,冲击优质矛时造成更多损失。
- tweaks to cavalry unit role – shielded cav gets much less casualties from ranged fire but unless it has spears, their charge will not instantly rout archers, lance cav with no shields will take large casualties from ranged fire but can deal bigger casualties from charge
微调骑兵部队的定位,盾骑兵不容易被射杀,但是冲锋能力有限;枪骑兵更容易被射翻,但是冲锋威力巨大。
Archers: 射手
- large increase to reload speed from ridiculous 3/4 seconds to 10-12 - this makes various reload bonuses much more important since in base game they stop working after certain reload bonus due to minimum reload speed from animation
大幅延长装载速度,从荒谬的0.75秒增加到10-12,这让各种装载加成效果更加有用。原版中射手的装载速度已经是最短了,导致那些装载加成失效。
- projectile flight speed increased 弹道飞行速度增加。
- small buff to repeating crossbow range (due to bugged targeting) 小幅提升连弩的射程(因为他们有瞄准错误)。
- reduced horse archer reload bonus 减少马弓手的装载加成。
- Defenders of Earth good squad size increased but their ranged damage reduced (their arrows had same damage as flaming trebuchet projectiles but fired much more missiles in single volley) 地卫的队伍规模增加,远程伤害减少(他们的箭伤害和投石机的一样,但是一次会发射更多发)。
- more realistic arrow flight speed, flaming arrows fly a bit slower than regular arrows 箭矢飞行速度更真实,火箭比正常箭矢飞得慢一些。
- nerfed explosive shot of trebuchets
投石车爆炸射击削弱。
- slight increase to trebuchet reload speed
略微提高投石车的装载速度。
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