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本帖最后由 qinerami520 于 2014-3-14 11:42 编辑
Walk and Think like a Skeleton – Part II
Posted on March 13, 2014 by Hellraid Dev in Development, AI
You already know what kind of problems with the enemy AI we encountered in the early stages of development. Now it’s time to go into details about how we’ve improved and expanded the AI of one of Hellraid’s many enemy types: the Skeleton hordes.
The first step was to create probable battle situations. If the player is surrounded by groups of Skeletons, one of possible scenarios is that the strongest units attack first. Or, another strategy, a number of weaker units engage the player in combat, while the rest block the escape route or hunt the remaining cooperative players.
See more at: http://hellraid.com/blog.html, ©Techland
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