[补丁]
F1 2015 PC版第 12个补丁发布 (2016.2.4号) 更新约61.2M 很可能是最后一个补丁
本帖最后由 啤酒无泡 于 2016-2-4 11:33 编辑
第1个补丁
Hello everyone.
We are aware of players encountering some issues with the PC build, and we have just pushed a new build to Steam.
The fixes that are currently in the new patch are as listed below.
Flashback and the Instant Replay Flashback causes game to crash to desktop
Instant Replay - The game is crashing when entering an instant replay in all game modes
Backing out from a lobby in which you were a Client and Hosting a new Lobby will result in you not having Host Options for your new Lobby
Fuel info resets every time you cross the start/finish line
Out of box settings appear to be too high on onboard Intel GPUs
Graphics options do not save in certain situations
When a player collides before or after resetting to track, they get disqualified.
Clipping on the nose camera on the Manor car
Game crashes after running benchmark
Tyre wear carries over from short qualifying to race between intermediate & option tyres
Hang occurs when host backs out of Custom Lobby just before countdown finishes and loading begins.
Multiplayer qualifying result inconsistent across players
Backing out of a Lobby on 0 seconds of the countdown timer can result in a Hang if the player then creates and leaves a Custom Session.
Host will perpetually load after quitting game via front end after getting terminal damage in multiple races in custom lobby.
===========================================================================================
第2个补丁
Since the launch of F1 2015, we have become aware that some people are currently experiencing issues while playing the game. Please be assured that we are treating these issues very seriously and are constantly monitoring the forums and our social media pages for your feedback, please keep that information coming.
To help support us with this effort we request you provide clear and detailed descriptions of the issues you are seeing, along with hardware details (for PC users), to aid us in replicating and fixing the issues as quickly as possible.
Alongside this, we have just pushed a new patch to the PC version of the game which contains a number of fixes. We’re aware that this will not fix everyone’s problems and we are continually working to resolves these issues as fast as we can.
Notes for the PC patch are as follows;
Fixed crash caused when switching between game running in a window to running in full screen
Fixed crash going to track, or when driving on track when in 800x600 resolution with Ultra high detail preset
Fixed crash when reducing the resolution of the game
Fix for game timer running too fast during frame spikes
Fix for camera speeding up at start of broadcast sequences
Fix for tyre regulations not correctly working in short Championship weekends
For players on both PlayStation 4 and Xbox One, we know that many of you are also experiencing issues when playing the game and are working on patches for both consoles to go out as soon as we can.
We’d like to take this opportunity to thank everyone for their patience and support. We will continue to work through the issues as a priority, and will update with more information as well as specific fixes as soon as they become available.
第1个补丁
Hello everyone.
We are aware of players encountering some issues with the PC build, and we have just pushed a new build to Steam.
The fixes that are currently in the new patch are as listed below.
Flashback and the Instant Replay Flashback causes game to crash to desktop
Instant Replay - The game is crashing when entering an instant replay in all game modes
Backing out from a lobby in which you were a Client and Hosting a new Lobby will result in you not having Host Options for your new Lobby
Fuel info resets every time you cross the start/finish line
Out of box settings appear to be too high on onboard Intel GPUs
Graphics options do not save in certain situations
When a player collides before or after resetting to track, they get disqualified.
Clipping on the nose camera on the Manor car
Game crashes after running benchmark
Tyre wear carries over from short qualifying to race between intermediate & option tyres
Hang occurs when host backs out of Custom Lobby just before countdown finishes and loading begins.
Multiplayer qualifying result inconsistent across players
Backing out of a Lobby on 0 seconds of the countdown timer can result in a Hang if the player then creates and leaves a Custom Session.
Host will perpetually load after quitting game via front end after getting terminal damage in multiple races in custom lobby.
===========================================================================================
第2个补丁
Since the launch of F1 2015, we have become aware that some people are currently experiencing issues while playing the game. Please be assured that we are treating these issues very seriously and are constantly monitoring the forums and our social media pages for your feedback, please keep that information coming.
To help support us with this effort we request you provide clear and detailed descriptions of the issues you are seeing, along with hardware details (for PC users), to aid us in replicating and fixing the issues as quickly as possible.
Alongside this, we have just pushed a new patch to the PC version of the game which contains a number of fixes. We’re aware that this will not fix everyone’s problems and we are continually working to resolves these issues as fast as we can.
Notes for the PC patch are as follows;
Fixed crash caused when switching between game running in a window to running in full screen
Fixed crash going to track, or when driving on track when in 800x600 resolution with Ultra high detail preset
Fixed crash when reducing the resolution of the game
Fix for game timer running too fast during frame spikes
Fix for camera speeding up at start of broadcast sequences
Fix for tyre regulations not correctly working in short Championship weekends
For players on both PlayStation 4 and Xbox One, we know that many of you are also experiencing issues when playing the game and are working on patches for both consoles to go out as soon as we can.
We’d like to take this opportunity to thank everyone for their patience and support. We will continue to work through the issues as a priority, and will update with more information as well as specific fixes as soon as they become available.