[原创]
[分享]最新!龙歌:黑暗之眼 改善游戏缺点MOD 1.74!
还真是一个MOD~.~[em60] 貌似是修改了一下原版的一些弊端,如跑步速度过慢,割皮要5秒等缺点,英文很烂误以为补丁哈!抱歉!这东西但是还是很好用的......还有下载完吧分包按1.2.3.4.5重命名下,就可以解压了!
v1.74
- Updated the installer batch for both languages
- Added option to installer for setting path for Drakensang folder manually
v1.73
- Removed Higher maximum values for attributes (buggy)
- Fixed Light of Praios -scimitar having wrong animation for REAL
- Minor localization fixes
v1.72 (hotfix)
- Fixed Light of Praios -scimitar having wrong animation
- Removed extra lines from localization changes.
- Added french translation (by Numberouane)
v1.70
- Higher maximum values for attributes, including PCs (+1)
- Heavy Iryan Leather Greaves matching to Iryan Armor (by Damar Stiehl)
- Fixed loot table (by Qendivardo) from german patch.
- Summons balanced! (*10)
- Added new game icon for shortcut
- Script cleaning and minor bug fixes
v1.62 (hotfix)
- Fix: Some static monsters/npcs got easier instead of getting tougher.
- Faster +25% running speed for everyone (including npcs and monsters)
v1.6
- Miscellaneous bug fixes
- Pick Lock items talent bonuses changed *3)
- Monsters: +25% vitality (ex. 400 -> 500)
- NPCs: +25% to attack value (AT)
- NPCS: +20% to parry and dodge values (PA/DV)
- NPCS: +10% to magic resistance (MR)
- Level cap increased to 25
- More experience points, +15%
- Witch trees will have additional parry per round
v1.5
- Much darker dungeons
- Advantages and disadvantages of fullmages totally changed *9)
- Same for party member mages too (Jost and Gwendala)
- Lower starting values for magic talents. Still same as before if specialized.
- Bandage and Golmoon Tea are now 2.5x more expensive.
- Weapon balsam charges increased to 50
- Whetstone DP increased to +2
- Minor bugfixing and sql script cleaning
v1.4
- Lot of localization fixes related to special ability descriptions
- Major changes to special abilities' XP costs *7)
- Offensive- and Defensive Combat abilities bonuses lowered (+1,+2 and +4).
- Master Parry texts fixed and ED cost reduced to 10 (from 15)
- Master Throw will have proper learn price, different requirements and will also cause a wound
- Power Throw will now stun and ignore armor. *8) Was just weaker version of Master Throw.
- Miscellaneous small fixes related to Special abilities
- Changed monsters' Sweep Attacks to be dodged only (no parry)
- Added PA(and DV) penalty to some monster special attacks
- Removed XP gain penalty, due the new balance changes and feedback from users
v1.31 (hotfix)
- Fixed items not showing in stores
- Removed test script
v1.3
- XP gain fine tune to -20%
- Special Dark -beer now restores 15 ED instead of 5.
- Klarum Purum and Balm of Healing -spells have casting time according to P&
rules
- Changed party member attributes to -1 to follow better P&
archetypes
- Leather Arm Greaves #1 has now new graphics and 0.2 encumbrance
- Leather Arm Greaves #2 has new name "Elven Arm Greaves" with a bit higher price
- Added LOT(!) of new items *5). All with unique icons (and some even with unused model)
- All types of bolts have been improved *6)
v1.2
- More localization fixes
- Changed all healing and pick locks talent items *3)
- Total XP gain lowered even more to -25%
- All party members will have 2 points lower attributes
- Changed new visuals, +1 to HP and new description to Cultist's Dagger
- Added a new dagger to shop in Ferdok *4)
v1.1
- Fixed Hair Pin text from previous version
- Fixed crash related to regeneration bonus
- Changed the crafted iron shield according to non-crafted iron shield
- More localization fixes
- Total Xp gain lowered by -15%, thus making the game much harder(!) in every aspect
- Decreased the vitality and the astral energy regeneration during combat even more
- Added +3 DV to every player character to boost up the dodge
- Added small +DV bonus to few existing items
- Added Pendant of Phex (*2) in loot during the main quest
- Chance to find Bandages or Golmoon Teas from loot decreased to 20% of what it was
- Healing Salve bonus to Treat Wounds set +2 (was +4)
- All main quest weapons are now wieldable by all party members too
v1.0
- Most shields receive additional -1 AT, thus making the game a bit harder
- Total conversion with shields, all 12 are now different (*1)
- Vitality and astral energy regenerate 50% slower
- As slow regeneration in combat as monsters have
- Archetype +/-regen factor changed to only affect when in combat
- Bandage bonus to Treat Wounds set 0 (was +1)
- Whirlweed bonus to Treat Poisons set to 0 (was +1)
- Golmoon Leaf bonus to Treat Wounds set to 0 (was +1)
- Golmoon Tea bonus to Treat Poisons set to +1 (was +3)
- Hair Pin bonus to Pick Locks set to 0 (without pin, penalty is -10)
- Wounds are harder to resist, the penalty increased from -10 to -12 (-10% to chance).
- Skinning and herb gather is now MUCH faster, 1 round instead of 4
- All main quest armor pieces are wearable by all party members
- Small localization fixes (ex. 1W+4 -> 1D+4)
v1.74
- Updated the installer batch for both languages
- Added option to installer for setting path for Drakensang folder manually
v1.73
- Removed Higher maximum values for attributes (buggy)
- Fixed Light of Praios -scimitar having wrong animation for REAL
- Minor localization fixes
v1.72 (hotfix)
- Fixed Light of Praios -scimitar having wrong animation
- Removed extra lines from localization changes.
- Added french translation (by Numberouane)
v1.70
- Higher maximum values for attributes, including PCs (+1)
- Heavy Iryan Leather Greaves matching to Iryan Armor (by Damar Stiehl)
- Fixed loot table (by Qendivardo) from german patch.
- Summons balanced! (*10)
- Added new game icon for shortcut
- Script cleaning and minor bug fixes
v1.62 (hotfix)
- Fix: Some static monsters/npcs got easier instead of getting tougher.
- Faster +25% running speed for everyone (including npcs and monsters)
v1.6
- Miscellaneous bug fixes
- Pick Lock items talent bonuses changed *3)
- Monsters: +25% vitality (ex. 400 -> 500)
- NPCs: +25% to attack value (AT)
- NPCS: +20% to parry and dodge values (PA/DV)
- NPCS: +10% to magic resistance (MR)
- Level cap increased to 25
- More experience points, +15%
- Witch trees will have additional parry per round
v1.5
- Much darker dungeons
- Advantages and disadvantages of fullmages totally changed *9)
- Same for party member mages too (Jost and Gwendala)
- Lower starting values for magic talents. Still same as before if specialized.
- Bandage and Golmoon Tea are now 2.5x more expensive.
- Weapon balsam charges increased to 50
- Whetstone DP increased to +2
- Minor bugfixing and sql script cleaning
v1.4
- Lot of localization fixes related to special ability descriptions
- Major changes to special abilities' XP costs *7)
- Offensive- and Defensive Combat abilities bonuses lowered (+1,+2 and +4).
- Master Parry texts fixed and ED cost reduced to 10 (from 15)
- Master Throw will have proper learn price, different requirements and will also cause a wound
- Power Throw will now stun and ignore armor. *8) Was just weaker version of Master Throw.
- Miscellaneous small fixes related to Special abilities
- Changed monsters' Sweep Attacks to be dodged only (no parry)
- Added PA(and DV) penalty to some monster special attacks
- Removed XP gain penalty, due the new balance changes and feedback from users
v1.31 (hotfix)
- Fixed items not showing in stores
- Removed test script
v1.3
- XP gain fine tune to -20%
- Special Dark -beer now restores 15 ED instead of 5.
- Klarum Purum and Balm of Healing -spells have casting time according to P&

- Changed party member attributes to -1 to follow better P&

- Leather Arm Greaves #1 has now new graphics and 0.2 encumbrance
- Leather Arm Greaves #2 has new name "Elven Arm Greaves" with a bit higher price
- Added LOT(!) of new items *5). All with unique icons (and some even with unused model)
- All types of bolts have been improved *6)
v1.2
- More localization fixes
- Changed all healing and pick locks talent items *3)
- Total XP gain lowered even more to -25%
- All party members will have 2 points lower attributes
- Changed new visuals, +1 to HP and new description to Cultist's Dagger
- Added a new dagger to shop in Ferdok *4)
v1.1
- Fixed Hair Pin text from previous version
- Fixed crash related to regeneration bonus
- Changed the crafted iron shield according to non-crafted iron shield
- More localization fixes
- Total Xp gain lowered by -15%, thus making the game much harder(!) in every aspect
- Decreased the vitality and the astral energy regeneration during combat even more
- Added +3 DV to every player character to boost up the dodge
- Added small +DV bonus to few existing items
- Added Pendant of Phex (*2) in loot during the main quest
- Chance to find Bandages or Golmoon Teas from loot decreased to 20% of what it was
- Healing Salve bonus to Treat Wounds set +2 (was +4)
- All main quest weapons are now wieldable by all party members too
v1.0
- Most shields receive additional -1 AT, thus making the game a bit harder
- Total conversion with shields, all 12 are now different (*1)
- Vitality and astral energy regenerate 50% slower
- As slow regeneration in combat as monsters have
- Archetype +/-regen factor changed to only affect when in combat
- Bandage bonus to Treat Wounds set 0 (was +1)
- Whirlweed bonus to Treat Poisons set to 0 (was +1)
- Golmoon Leaf bonus to Treat Wounds set to 0 (was +1)
- Golmoon Tea bonus to Treat Poisons set to +1 (was +3)
- Hair Pin bonus to Pick Locks set to 0 (without pin, penalty is -10)
- Wounds are harder to resist, the penalty increased from -10 to -12 (-10% to chance).
- Skinning and herb gather is now MUCH faster, 1 round instead of 4
- All main quest armor pieces are wearable by all party members
- Small localization fixes (ex. 1W+4 -> 1D+4)