qinerami520 发表于 2014-3-14 11:40

开发日记、NPC的智商第二部分

本帖最后由 qinerami520 于 2014-3-14 11:42 编辑

Walk and Think like a Skeleton – Part II
Posted on March 13, 2014 by Hellraid Dev in Development, AI
You already know what kind of problems with the enemy AI we encountered in the early stages of development. Now it’s time to go into details about how we’ve improved and expanded the AI of one of Hellraid’s many enemy types: the Skeleton hordes.

The first step was to create probable battle situations. If the player is surrounded by groups of Skeletons, one of possible scenarios is that the strongest units attack first. Or, another strategy, a number of weaker units engage the player in combat, while the rest block the escape route or hunt the remaining cooperative players.

See more at: http://hellraid.com/blog.html, ©Techland




XJP0526 发表于 2014-5-9 18:08

看起来怪物们拥有了人类的智慧一般。

chisuki 发表于 2014-8-31 16:32

能弄个中文吗?
页: [1]
查看完整版本: 开发日记、NPC的智商第二部分